It's not like there are 48 different solutions to bleeding. I was asked before, 'Could you tell us what's the solution for bleeding?' If I tell you, it's over. "That line, and I had multiple discussions with the team and the other game designers, where it was like, 'What is too much and what is not enough?'" he said. Lo and behold, the poison indicator drained quicker as I hydrated myself and I became poison-free. I looked around and, not seeing any obvious plant remedy, I decided to just see if drinking lots of water would help wash it out of my system. At one point I consumed berries to stave off starvation and found myself poisoned. Their reasoning makes sense and, on occasion, it worked. And without the satisfaction of figuring out how to solve a problem, it'd become a hollow experience. If the developers were to lay out all the answers, there would be no challenge. With ample use of my visual and aural instincts, which are represented in-game by a kind of special overlay that highlight points and objects of interest, the range at which I could see and hear things could be extended. After picking up enough things, my ape realized it could hold things in two hands, and then switch between them. When resting at Sleep Spots I was able to access the ape's mind and build neural pathways that improved my capabilities and unlocked new ones. In doing so, I was rewarded with Neuronal Energy. I picked up tree branches to figure out what they are, explored surroundings to develop a familiarity with the world around me, and leapt around to advance motor skills. Items and objects in the environment initially have a black fog around them, indicating they are unfamiliar and should be examined. This, in turn, leads to it learning and growing. Doing this involves indulging that curiosity and exposing your ape to the unfamiliar as much as possible. It challenges you to defy science and evolve faster than the rate history states apes transformed at. Although the game doesn't make a big deal of it, there's a line that it throws up during the intro that serves as the drive behind the gameplay.
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