![]() For a JRPG, this is nothing new, but compared to what is being offered in terms of story and characters in other survival games, it’s lightyears above and beyond anything I have ever laid my grubby hands on. There are also a great number of characters to find and meet throughout the islands you are sent to explore. The writing is great and shows the characters’ different personalities and quirks. Luckily, these parts are excellently executed. However, compared to pretty much any other game in this genre, writing and character development is very much in the forefront. Sure, you will still spend a lot of time exploring, crafting, cooking and, of course, building. In contrast to those games, Dragon Quest Builders 2 is about talking to NPCs and making friends. That this game is more than just a survival/creation game of the Conan Exiles or Ark: Survival Evolved ilk. Wrigley made me open to what Dragon Quest Builders 2 had been trying to show me all along. ![]() Wrigley melted my desire to constantly optimize and push on, to rush towards the next tech increase. ![]() Wrigley is an earthworm who speaks with the heaviest country bumpkin accent I have heard in years. Wrigley is an earthworm, an earthworm wearing a shirt and a straw hat. He was cornered by a bunch of monsters, so I helped him out and now he helps me by making good soil for planting crops. I had spent around five hours plowing through endless text bubbles, forced pauses and glacial tutorials. I nearly gave up on Dragon Quest Builders 2.
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